Skins Overview

Skins are Monsterion's cosmetic layer — alternate looks for heroes/monsters — and the backbone of its collectible economy. They come in limited editions of 100 each, which makes them scarce, tradeable, and the engine of $IONS buyback pressure.

What a skin is

  • A cosmetic variant of a hero/monster. No gameplay advantage — purely visual.
  • Limited to 100 editions of each skin. Once minted out, no more exist.
  • Categorized as Classic or Hyper-Mutation variants.
  • Owned via an off-chain ledger (owned_skins) keyed per edition, not (yet) an on-chain NFT.

Two markets, two currencies

Monsterion has two distinct skin markets — don't confuse them:

Primary ShopSecondary Marketplace
WhatBuy a fresh skin from the gameResell/buy skins peer-to-peer
Currency$IONSUSDC
FeeNone (full amount → treasury)9.6% (4.8% buyback+burn, 4.8% treasury)
Settled byExisting exact-amount rail + server watcherions_market Anchor escrow program
ModuleExisting Skins shopNew marketplace module + home button

Why the two-currency design

Primary sales priced in $IONS create direct utility/sink for the token. Secondary sales priced in USDC are what make the buyback coherent: spending USDC to buy $IONS on the open market is real buy pressure, not a circular round-trip of the token against itself.

gIONS alpha items

Beyond skins, the earliest holders can burn Genesis IONS (gIONS) relics to unlock exclusive alpha items — a separate, redemption-only scarcity layer.