Roadmap
The website frames the journey in phases: reveal → alpha skins → token launch → trustless marketplace → staking activation. Below is that arc expanded with where each piece stands.
Phase 1 — Reveal
The game, the lore, the "MOBA for monsters" identity. Landing page live at ꙮꙮ.com; play at playmonsterion.com. Game prototype playable in-browser (desktop + mobile builds on Cloudflare Pages).
Status: ✅ live / ongoing.
Phase 2 — Alpha Token & OG Skins ($gIONS)
The $gIONS alpha token is live on Solana via pump.fun — mint
e3Rw27Am9Bd2eXZLHKdfeCanMsjJ3gt8iMAhLV4pump
(chart ·
Solscan). Its
utility is burn-to-unlock the first OG exclusive on-chain skins, via the official burn
address monsterionionsionsionsions7dbJ9UPtkkHnGeSkY. Skins are limited editions (100 of
each), Classic and Hyper-Mutation variants.
Status: ✅ $gIONS live — OG burn-to-unlock skin redemption rolling out.
Phase 3 — Main Token ($IONS)
Launch $IONS (1B supply, no pre-mint, 100% burned liquidity) as the main utility token: buying skins, marketplace buybacks, PYUSD/JupSOL staking, and a funnel for game-sales revenue from Steam / App Store / Google Play back into the economy.
Status: ⏳ not launched — design only; no $IONS contract, claim, or presale yet.
Phase 4 — Trustless Marketplace
The secondary skin marketplace: USDC-based resale, 9.6% fee (4.8% buyback & burn, 4.8%
treasury), settled by the ions_market Anchor escrow program with a non-custodial keeper.
Status: 🛠️ designed — UI shell first, then the ions_market program + keeper, validated
and deployed. Legal review flagged before go-live.
Phase 5 — Staking Activation
Turn on the PYUSD/JupSOL flywheel staking: badge tiers, lock multipliers, weight-based rewards, and the fee-share launch type. Programs are built, deployed to devnet, and tested.
Status: 🛰️ devnet — fee-split / reward / badge / lock logic fully implemented and tested; external CPIs (Meteora, Kamino, Jupiter) remain TODO before mainnet.
Cross-cutting tracks
- HD presentation mode — opt-in screen-grade shader + higher-fidelity map/towers/VFX (cosmetic only). Foundation shipped; phased asset roadmap ongoing.
- 3D heroes & minions — baked-sprite pipeline for minions; live-3D VFX skills for heroes.
- Launchpad for others — open the same trustless launch flow to third-party creators (Basic / Flywheel / Pro / Custom packages).
Status labels reflect the design and shipped scaffolding as documented. Nothing here is a commitment or a date. See the Disclaimer.