Units & Buildings

Pawns (AI fodder)

Pawns are the non-hero units that fill out an army — the creeps of the MOBA, the line infantry of an RTS match. They spawn from buildings and march on their own.

PawnHPDMGDefSpeedMountedRangedWeapon
Archer16040230—✓Bow
Infantry20050530——Sword
Mounted25060840✓—Double axe

Each pawn has the standard animation set (attack, idle, move, death, stun) and blue / red / (infantry also neutral) team variants.

The 3D minion pipeline bakes a side-view sprite from a generated 3D model rather than rendering live 3D per unit — the same pipeline is reusable for archer / mounted / future minion types.

Buildings

Buildings are static structures — your fortress, production, defense, and economy. They share one team-colored atlas (blue / red / gray-neutral).

BuildingRoleHPDMGDef
CastleMain fortress (the core)24008030
BarracksUnit production20006020
OutpostForward base / defense20005015
BlacksmithWeapon upgrades1800——
CampFortified military position18004010
TowerRanged defense16005010
LumbermillResource production (wood)1200—10
MineResource production (gold/ore)1000—15
ChurchHealing / morale boost———

Roles in play:

  • Castle is the win condition — destroying the enemy castle ends the match.
  • Barracks / Camp / Outpost push units and hold map territory.
  • Tower provides ranged area denial along lanes.
  • Blacksmith upgrades weapons; Church heals / boosts morale.
  • Lumbermill / Mine drive the resource economy in RTS modes.

Some building gameplay effects (Church, Blacksmith, Lumbermill, Mine) live in the scripts referenced by their scenes rather than in static scene data; treat the table above as the combat-stat layer.