Units & Buildings

Pawns (AI fodder)

Pawns are the non-hero units that fill out an army — the creeps of the MOBA, the line infantry of an RTS match. They spawn from buildings and march on their own.

PawnHPDMGDefSpeedMountedRangedWeapon
Archer16040230Bow
Infantry20050530Sword
Mounted25060840Double axe

Each pawn has the standard animation set (attack, idle, move, death, stun) and blue / red / (infantry also neutral) team variants.

The 3D minion pipeline bakes a side-view sprite from a generated 3D model rather than rendering live 3D per unit — the same pipeline is reusable for archer / mounted / future minion types.

Buildings

Buildings are static structures — your fortress, production, defense, and economy. They share one team-colored atlas (blue / red / gray-neutral).

BuildingRoleHPDMGDef
CastleMain fortress (the core)24008030
BarracksUnit production20006020
OutpostForward base / defense20005015
BlacksmithWeapon upgrades1800
CampFortified military position18004010
TowerRanged defense16005010
LumbermillResource production (wood)120010
MineResource production (gold/ore)100015
ChurchHealing / morale boost

Roles in play:

  • Castle is the win condition — destroying the enemy castle ends the match.
  • Barracks / Camp / Outpost push units and hold map territory.
  • Tower provides ranged area denial along lanes.
  • Blacksmith upgrades weapons; Church heals / boosts morale.
  • Lumbermill / Mine drive the resource economy in RTS modes.

Some building gameplay effects (Church, Blacksmith, Lumbermill, Mine) live in the scripts referenced by their scenes rather than in static scene data; treat the table above as the combat-stat layer.