Monsterion ꙮ
🧌 monsterion ꙮ — psychedelic MOBA to fight, trade & earn 💰 ⛓️ Own, trade & collect on-chain skins on Solana 🔥 $gIONS utility is burn-to-unlock the first OG exclusive on-chain skins
Programmable magic internet money meets a MOBA for monsters.
Monsterion is a real-time strategy / MOBA game built on the Godot engine, wrapped in a fully on-chain economy on Solana. It is two things fused into one project:
- A game — a top-down RTS/MOBA engine in the lineage of Warcraft, re-made tiny-bit-by-tiny-bit on Godot. 5v5 lanes with strange monsters, a zombie co-op survival mode, and a story campaign.
- A decentralized financial flywheel — a trustless Solana launchpad, a PYUSD/$IONS staking flywheel, a skins marketplace with a buyback-and-burn fee, and a protocol-owned treasury.
Two tokens, don't confuse them. The token live on Solana today is $gIONS — the alpha/burn token (pump.fun mint
e3Rw27Am9Bd2eXZLHKdfeCanMsjJ3gt8iMAhLV4pump), burned to unlock the first OG on-chain skins (Dexscreener · Solscan). The main utility token $IONS is not launched yet. Staking, the secondary marketplace, and the full launchpad are at varying stages — see the Roadmap. Read the Disclaimer; nothing here is financial advice.
What's in these docs
| Section | What you'll find |
|---|---|
| The Game | Modes, heroes, units, buildings, items, skills, maps, and controls. |
| Token Economy | The $IONS token, Genesis IONS (gIONS), and the fee flywheel. |
| Skins & Marketplace | Primary skin shop, the secondary resale market, and the 9.6% fee split. |
| Staking | Badge tiers, lock multipliers, reward weights, and the fee-share launch. |
| Launchpad | Decentralized launch flow, fee modules, packages, and trustless guarantees. |
| On-Chain | The deployed Anchor programs, the treasury model, and keeper bounties. |
| Project | Architecture, roadmap, and legal disclaimer. |
The one-paragraph version
You play a low-poly monster in a 5v5 lane brawler (or fight zombie hordes, or grind a campaign). You buy skins and mutations with $IONS. Skins are limited editions — 100 of each — and they trade on a secondary marketplace that skims a 9.6% fee, half of which buys back and burns $IONS. Trading volume on $IONS (and on any token launched through the launchpad) feeds a flywheel: a slice of every trade is captured by an immutable on-chain fee module and routed — 70% into a yield-bearing reserve for stakers, 15% into locked liquidity, 15% to the permissionless keepers that run the machine. No team can change the splits, drain the reserve, or unlock the liquidity. That is the whole idea: a game whose economy runs itself.
Quick links
- 🌐 Website: ꙮꙮ.com · 🎮 Play: playmonsterion.com
- 📈 $gIONS chart: Dexscreener · 🔎 Solscan
- 👾 Community: Discord · ❎ X — see all on the Links & Community page.
- 🧭 Start with the Vision & Lore, then dive into The Game or the Token Economy.