Monsterion ꙮ

🧌 monsterion ꙮ — psychedelic MOBA to fight, trade & earn 💰 ⛓️ Own, trade & collect on-chain skins on Solana 🔥 $gIONS utility is burn-to-unlock the first OG exclusive on-chain skins

Programmable magic internet money meets a MOBA for monsters.

Monsterion is a real-time strategy / MOBA game built on the Godot engine, wrapped in a fully on-chain economy on Solana. It is two things fused into one project:

  1. A game — a top-down RTS/MOBA engine in the lineage of Warcraft, re-made tiny-bit-by-tiny-bit on Godot. 5v5 lanes with strange monsters, a zombie co-op survival mode, and a story campaign.
  2. A decentralized financial flywheel — a trustless Solana launchpad, a PYUSD/$IONS staking flywheel, a skins marketplace with a buyback-and-burn fee, and a protocol-owned treasury.

Two tokens, don't confuse them. The token live on Solana today is $gIONS — the alpha/burn token (pump.fun mint e3Rw27Am9Bd2eXZLHKdfeCanMsjJ3gt8iMAhLV4pump), burned to unlock the first OG on-chain skins (Dexscreener · Solscan). The main utility token $IONS is not launched yet. Staking, the secondary marketplace, and the full launchpad are at varying stages — see the Roadmap. Read the Disclaimer; nothing here is financial advice.


What's in these docs

SectionWhat you'll find
The GameModes, heroes, units, buildings, items, skills, maps, and controls.
Token EconomyThe $IONS token, Genesis IONS (gIONS), and the fee flywheel.
Skins & MarketplacePrimary skin shop, the secondary resale market, and the 9.6% fee split.
StakingBadge tiers, lock multipliers, reward weights, and the fee-share launch.
LaunchpadDecentralized launch flow, fee modules, packages, and trustless guarantees.
On-ChainThe deployed Anchor programs, the treasury model, and keeper bounties.
ProjectArchitecture, roadmap, and legal disclaimer.

The one-paragraph version

You play a low-poly monster in a 5v5 lane brawler (or fight zombie hordes, or grind a campaign). You buy skins and mutations with $IONS. Skins are limited editions — 100 of each — and they trade on a secondary marketplace that skims a 9.6% fee, half of which buys back and burns $IONS. Trading volume on $IONS (and on any token launched through the launchpad) feeds a flywheel: a slice of every trade is captured by an immutable on-chain fee module and routed — 70% into a yield-bearing reserve for stakers, 15% into locked liquidity, 15% to the permissionless keepers that run the machine. No team can change the splits, drain the reserve, or unlock the liquidity. That is the whole idea: a game whose economy runs itself.


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