Game Overview

Monsterion is a top-down real-time strategy / MOBA built on Godot 4. It ships as two build flavors from one codebase — a desktop build and a touch-first mobile/web build — and runs in the browser via Cloudflare Pages.

The arena: three ways to play

1. 3D Monster MOBA

5v5 lanes with unique 3D monsters, strange silhouettes, and loud personalities. The classic MOBA loop — pick a hero, push a lane, take towers, kill the enemy core — re-skinned for a roster of monsters. You control one leader directly; allies and enemies are AI.

2. Zombie Co-op

Wave-based survival with build mutations against monster hordes. A first-person / survival mode where you and your squad hold out against escalating waves, spending and mutating between rounds.

3. Campaign

Story-driven progression through zones with bosses and unlocks. A single-hero campaign on a dedicated map, with scripted dialog sequences that don't run in a regular match.

Modes as shipped (engine view)

Under the hood, every mode is launched by writing a few keys into WorldState and calling game.start(). The game_mode string then swaps the camera, input, and HUD.

ModeMapgame_mode
Quick Startone-lane"match"
New Game (custom 3v3)one-lane / three-lane"match"
Campaignrect test map"campaign"
MOBA 1v1three-lane"moba"
MOBA 5v5three-lane"moba"

See Game Modes for the full setup flow of each.

Core loop

  1. Pick a leader (hero). In MOBA you control one; in RTS modes you command a squad.
  2. Fight for lanes, towers, and resource buildings.
  3. Shop — buy equippable items and consumables with in-match gold; they're delivered to your unit after a short travel time.
  4. Win by destroying the enemy's core structures.

Out of match, you spend $IONS on cosmetic skins and monster mutations, and optionally stake $IONS for badges and rewards.

Two build flavors

FolderPurposeBuild
prototype/Desktop / non-mobileStandard "Web" preset
prototype-mobile/Touch-first divergent copy"Web" preset + custom_features="mobile_build"

The mobile copy adds the virtual joystick, on-screen attack/skill buttons, a fixed character camera, and a re-anchored HUD. Code paths branch on OS.has_feature("mobile_build"). Both flavors deploy to separate Cloudflare Pages projects on every push.