Items & Shop

During a match you spend gold in the shop to equip your units and keep them alive. Items aren't instant — they're delivered to the unit after a short travel time (~30 seconds to arrive), so buying is a tactical commitment, not a panic button.

Equippable items

ItemCostEffects
Sword500Damage +50, Attack Speed +50%
Holy Shield450HP +100, Vision +50, Health Aura +50
Great Helm—Defense +30
Shield—Defense +20
Helm—Defense bonus
Scale—Armor-class bonus
Boots—Speed bonus
Plume—Vision / morale boost
Eye—Vision bonus
Axe—(offense — values WIP)
Bow—(ranged — values WIP)

Item resources live in the engine as Shop_item resources; the table above reflects the values currently documented. Several items (Axe, Bow, Boots, Plume, Scale, Helm, Eye) have sprites and effects still being finalized.

Potions & consumables

NameType
Small / Medium / Large HPHealing potion
Small / Medium / Large PoisonDamage-over-time / debuff potion

How buying works

  1. Open the shop (mobile: the Shop button in the top-right control cluster).
  2. Purchase an item with in-match gold.
  3. The item travels to your unit (~30s) and applies its modifiers on arrival.

Off-match economy. In-match items use gold. The persistent economy — skins and monster mutations — uses $IONS. The two are separate: gold is per-match, $IONS is your account. See $IONS Token.